Everhold
Entities
The people, places, groups, objects, creatures, and events that make up your world. Click any entity to see its full page.
The Abyssal Gate
A deep-sea passage to the drowned capital — guarded by the Veilborn and feared by surface dwellers.
The Drifting Seminary
A sacred citadel devoted to interpreting the sentient sea's moods — part temple, part observatory, part diplomatic neutral ground.
The Drowning Market
A half-submerged bazaar on the eastern rings where merchants negotiate with the sea itself for salvage rights.
The Glass Anchorage
The central floating citadel of Everhold — built from crystallized sea-spray and salvaged observatory panes, where light itself serves as law.
The Iron Lattice
A military citadel forged from salvaged warship hulls — the armed fist of the Tide Council and Everhold's first line of defense.
The Rust Shallows
A lawless ring of decommissioned platforms on the outer edge — haven for smugglers, exiles, and those the sea has rejected.
